After Effects
BeginnerWhy here: After Effects is the foundation of most motion graphics work, so it comes first.
After it you can: You can create videos with animated elements, text and visual effects, and prepare them for publishing.
This path is for anyone entering motion graphics and animation from scratch. It begins with the core motion tool, then moves to drawing and character animation, and finally to advertisements, physics-based animation and 3D work.
Why here: After Effects is the foundation of most motion graphics work, so it comes first.
After it you can: You can create videos with animated elements, text and visual effects, and prepare them for publishing.
Why here: Animation needs well-drawn scenes, so drawing and preparing scenes comes before animating characters.
After it you can: You can draw scenes with correct perspective, build backgrounds and environments, and choose colors, lighting and composition.
Why here: Once you can draw scenes, you bring cartoon characters to life in Moho.
After it you can: You can draw a cartoon character, set it up with Rigging and Smart Bones, and produce smooth animated scenes.
Why here: After the After Effects basics comes an intermediate course that builds a complete advertisement from idea to final output.
After it you can: You can design a motion graphics ad with text, shapes, voiceover and effects, and prepare it for several platforms.
Why here: This course adds physics-based animation inside After Effects, so it requires prior knowledge of the program.
After it you can: You can build dynamic scenes driven by the laws of physics, such as chains, linked objects and mechanical systems.
Why here: Blender comes at the end because it takes you into 3D design and animation once motion is familiar to you.
After it you can: You can create 3D models, animate them, add materials and physics simulation, and produce animated scenes.