Master Newton for Physics Animation

Learn Realistic Physics Simulation in After Effects

Motion Graphics & Animation4.6(17)3h 31m14 lectures2 sections

What you'll learn

  • Install Newton in After Effects and get to know it
  • Understand the Newton engine interface
  • Get to know the basic body types
  • Understand the physical and motion properties of bodies
  • Connect elements using different joint types
  • Prepare scene elements before animating
  • Use the advanced properties of bodies
  • Animate a chain of connected bodies
  • Simulate liquids and floating objects
  • Simulate the motion of a motor

About this course

This course teaches physics-based animation inside After Effects using the Newton plugin, a engine that simulates real-world physics to animate objects. It starts with an introduction to Newton and its installation, then walks through the engine interface and the basic body types, along with their physical properties and motion properties. After that you learn how to connect elements and the different joint types in two parts, how to prepare scene elements before animating, and the advanced properties of bodies. The course ends with three practical applications: animating a chain of connected bodies, simulating liquids and floating objects, and simulating a motor in two parts that cover preparing the scene and then connecting and animating it. The course suits motion graphics designers and animation enthusiasts who want realistic movement without animating every element by hand. A basic familiarity with the After Effects interface is recommended. By the end, you will be able to set up a physics scene, connect its elements, and animate it with a simulation based on gravity and collision.

Expected outcomes

  • Ability to create realistic physics animation instead of traditional manual animation.
  • Design dynamic scenes based on real physics laws.
  • Implement interconnected chains and bodies that move automatically according to simulation.
  • Simulate buoyancy and fluids within a professional environment.
  • Build complete mechanical systems like motors or moving parts.
  • Elevate your motion graphics work to an advanced professional level.

Learner reviews

These reviews are from learners who bought the content and completed at least 50% of it — there are no reviews from anyone who hasn't gone through the material.
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  • ★★★★★mohamed e.·منذ 2 شهرشاهد 53٪

    هايل جدا جدا

  • ★★★★★Fadwa a.·منذ 4 شهرشاهد 77٪

    دورة مفيدة جدا جدا وممتعة

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Course content

1

Mastering Newton for Physics Animation in After Effects

13 lectures
  1. Introduction to Newton and Installing it in After EffectsIntroduces the Newton 4 plugin in After Effects for physics-based animation, showing how to allow scripts in preferences, open it from the Window menu, and test it with falling, colliding text.19:10
  2. Explaining the Newton Engine InterfaceWalks through the Newton 4 interface: the Body Properties window, the Joints window and the scene window, the time-varying properties panel with a velocity example, and the button that exports motion to After Effects.19:38
  3. Understanding Basic Object TypesExplains the body type property in Body Properties: Dynamic, Kinematic, Static, Dormant and Dead, how each affects gravity and collisions, with a hands-on test on letter layers.15:38
  4. Explaining Basic Physical Properties of ObjectsExplains the basic physical properties of a body in Body Properties such as friction, bounce and density, and how changing each value affects how objects fall and rebound.17:12
  5. Explaining Motion Properties of ObjectsExplains the motion properties in Body Properties: linear velocity and its direction, linear damping, angular velocity and angular damping, along with the on-canvas tool for controlling velocity.19:12
  6. Connecting Elements - Types of Connections (Part 1)Explains adding Joints in Newton 4 and the first joint types, such as the Distance Joint that keeps a fixed gap between two bodies and the Pivot Joint that rotates a body around a center, tested on circles.17:25
  7. Connecting Elements - Types of Connections (Part 2)Continues the Newton 4 joint types: the Weld Joint that fuses two bodies into one, and the Spring Joint that acts like a spring, with properties such as stiffness and damping and how they differ from earlier joints.7:37
  8. Preparing Scene Elements Before AnimationExplains preparing an Illustrator file or image for Newton 4: drawing a mask with the Pen tool around the actual shape outline, creating a shape layer with the needed outline, and linking it to the original element so it collides accurately.16:17
  9. Explaining Advanced Properties of ObjectsExplains the Advanced section of Body Properties: collision group and collide with, which decide which bodies collide with each other, and gravity scale, which changes how strongly a body is affected by gravity.12:23
  10. Practical Application for Animating a Series of Connected ObjectsA hands-on exercise building a connected chain with Weld Joints: making the first link Static, connecting the links together, and setting tension and damping on all joints so the chain moves and hits blocks.12:10
  11. Practical Application for Simulating Liquids and Object BuoyancyA hands-on liquid simulation in Newton 4: turning a shape into water through the Advanced water-like option, setting density to decide whether objects float or sink, and changing it at a chosen frame.17:08
  12. Practical Application for Motor Simulation | Part 1 (Preparing the Scene for Animation)Part one of a hands-on motorbike scene: preparing the elements for animation by drawing masks with the Pen tool around the wheels, box and body, and hiding elements that do not affect the motion.12:42
  13. Practical Application for Motor Simulation | Part 2 (Connecting and Animating the Scene)Part two of the motorbike exercise: setting the anchor point, linking the bodies with joints, setting rotation limits for the box, and enabling the wheel motor with motor speed and torque controlled over frames.25:13
2

Appendices

1 lectures

Instructor

Eng. Mustafa Abul-Fadl

Eng. Mustafa Abul-Fadl

An educational content creator and professional media buyer with expertise in video editing, graphic design, and embedded systems development.
71.5K views18 courses

This course is part of the diploma

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