Master Newton for Physics Animation

Learn Realistic Physics Simulation in After Effects

3h 31m14 lectures2 sections

What you'll learn

  • Understand the introduction to Newton
  • Master the Newton engine interface
  • Analyze basic types of bodies
  • Understand physical properties of bodies
  • Apply motion to a series of connected bodies
  • Design fluid simulation and buoyancy

About this course

This course takes you on a practical journey to master physics animation in After Effects using the Newton plugin. You will learn how to transform static elements into dynamic bodies that interact with gravity, collisions, and physical joints realistically. We start with understanding the interface, types of bodies, and basic properties, then move on to practical applications like connected chains, buoyancy and fluid simulation, and building a complete mechanical scene that mimics motor movement.

Expected outcomes

  • Ability to create realistic physics animation instead of traditional manual animation.
  • Design dynamic scenes based on real physics laws.
  • Implement interconnected chains and bodies that move automatically according to simulation.
  • Simulate buoyancy and fluids within a professional environment.
  • Build complete mechanical systems like motors or moving parts.
  • Elevate your motion graphics work to an advanced professional level.

Course content

1

Mastering Newton for Physics Animation in After Effects

13 lectures
  1. Introduction to Newton and Installing it in After Effects19:10
  2. Explaining the Newton Engine Interface19:38
  3. Understanding Basic Object Types15:38
  4. Explaining Basic Physical Properties of Objects17:12
  5. Explaining Motion Properties of Objects19:12
  6. Connecting Elements - Types of Connections (Part 1)17:25
  7. Connecting Elements - Types of Connections (Part 2)7:37
  8. Preparing Scene Elements Before Animation16:17
  9. Explaining Advanced Properties of Objects12:23
  10. Practical Application for Animating a Series of Connected Objects12:10
  11. Practical Application for Simulating Liquids and Object Buoyancy17:08
  12. Practical Application for Motor Simulation | Part 1 (Preparing the Scene for Animation)12:42
  13. Practical Application for Motor Simulation | Part 2 (Connecting and Animating the Scene)25:13
2

Appendices

1 lectures

Instructor

Eng. Mustafa Abul-Fadl

Eng. Mustafa Abul-Fadl

An educational content creator and professional media buyer with expertise in video editing, graphic design, and embedded systems development.
8,267 students17 courses

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