
Design with Blender 3D
Master 3D Modeling and Animation
What you'll learn
- Understand Blender interface
- Learn editing tools
- Add realistic materials
- Create interior scenes
- Use physics simulation
- Master animation design
About this course
Blender is a free and open-source software that offers a wide range of tools for designing and animating 3D models professionally. It is used in various creative fields such as creating animated films, visual effects, interactive 3D applications, as well as virtual reality and computer games. Blender is known for its ease of use while providing high-quality design, making it an ideal choice for both beginners and professionals. The software supports creating 3D models, adding textures and lighting, as well as animating characters and creating cinematic scenes. In this course, you will learn step by step how to use the different tools of the software to perform all the tasks it offers, from designing simple models to creating advanced projects in animation and visual effects.
Expected outcomes
- Ability to create 3D designs using Blender.
- Master the various tools of the software for modifying and animating elements.
- Add realistic effects using textures and physics simulation.
- Produce high-quality scenes and animations.
- Utilize the provided links for additional design resources.
Course content
1Program Interface and Object Mode
10 lectures
- Download Blender for Free3:27
- How to Navigate in the Scene16:28
- Program Settings11:17
- Move, Rotate, Scale Elements13:18
- Object Mode, Mirror, Duplicate, Join8:29
- Element Center and How to Define It9:50
- Magnet Tool and Parenting Objects5:30
- How to Add New Objects12:06
- Add 3D Text8:38
- Download the Links File for Material Sites
2Edit Mode
5 lectures
- Mesh Menu11:25
- Mesh Tools6:25
- Vertex Menu15:11
- Edge Menu12:53
- Face Menu10:38
3Modifiers and Their Effects
5 lectures
- Array Modifier8:06
- Bevel, Boolean6:23
- Solidify9:07
- Wireframes15:22
- Curve Modifier and Others9:00
4Modelling Examples
4 lectures
- Logo Design for Fiat (Part 1)13:15
- Logo Design for Fiat (Part 2)8:43
- Table Design from Iceberg13:54
- Wooden Chair Design20:53
5Materials and Textures
7 lectures
- What Affects Material Look?11:01
- Shaders in Blender15:19
- PBR Workflow (Physically Based Rendering)23:39
- UV Editing9:11
- Textures in Shader Editor12:21
- Textures in cycles10:58
- Rubber material8:15
6How to Design an Interior Scene
5 lectures
- Modelling Walls17:11
- Add Base Materials21:10
- Modelling Tables and Chairs22:09
- Adding Lamp21:24
- Render the Scene5:33
7Rigging and Animation in Blender
12 lectures
- Add Bones, Properties of Armature11:13
- Mirroring the Structure11:05
- Animating a Dinosaur Tail or Spline IK9:17
- Inverse Kinematics6:55
- Bone Relationship Hierarchy (Follow Path Constraint)12:35
- Constraints (Part 1)15:54
- Constraints (Part 2)8:59
- Keyframing and Timeline12:37
- Changing Animation Points10:33
- Graph Editor11:10
- NLA Editor6:07
- Practical Application of Animation12:50
8Physics
5 lectures
- Dynamic Paint16:33
- Rigid Bodies13:57
- Basics of Cloth Simulation7:10
- Flags Animation13:53
- Fluid Simulation12:06
Instructor

Eng. Kamel Abdel Razek




