
Design with Blender 3D
Master 3D Modeling and Animation
What you'll learn
- Download Blender, move around the scene and adjust the settings
- Move, rotate, join and duplicate objects
- Work with Mesh menus, vertices, edges and faces
- Use modifiers such as Array, Bevel, Boolean and Solidify
- Add materials and shading and unwrap UV maps
- Design an interior scene with walls, furniture and lighting
- Animate characters with armatures, constraints and keyframes
- Use physics simulation for cloth, flags and fluids
About this course
This course teaches Blender, the free program for designing three-dimensional objects and adding animation and effects to them. It starts with downloading the program, adjusting the settings and moving around the scene, then the basics of moving, rotating, extruding, joining and duplicating objects, the object origin and three-dimensional text. Next you learn the Mesh menus, vertices, edges and faces, and modifiers such as Array, Bevel, Boolean and Solidify, as well as curves. You apply all this to designing a logo, a table and a wooden chair. Then you move on to materials, shading, PBR, UV unwrapping, the Cycles engine and rendering, and designing an interior scene with walls, furniture and lighting. The course also covers armature animation, IK, constraints, keyframing, the Dopesheet, the Graph Editor and NLA, and finally physics simulation for snow, rigid bodies, cloth, flags and fluids. It suits beginners and anyone interested in design and animation, with no previous experience needed. Afterwards, you will design a scene, animate it and render it yourself.
Expected outcomes
- Ability to create 3D designs using Blender.
- Master the various tools of the software for modifying and animating elements.
- Add realistic effects using textures and physics simulation.
- Produce high-quality scenes and animations.
- Utilize the provided links for additional design resources.
Learner reviews
- ★★★★★Amr E.·منذ 3 شهرشاهد 100٪
شرح واضح ومفهوم وسهل تطبيق الشغل.
- ★★★★★Yahia M.·منذ 5 شهرشاهد 68٪
دورة ممتازة جدا .. شرح وافي بصورة مفهومة
تم عرض كل التقييمات (2)
Course content
1Program Interface and Object Mode
10 lectures
- Download Blender for FreeExplains how to download Blender for free from the official site blender.org, and the three install options on Windows: Installer, Portable and the Microsoft Store.3:27
- How to Navigate in the SceneIntroduces Blender's interface after launch, from the splash screen and Outliner to navigating the scene (Rotate, Pan, Zoom) with mouse shortcuts, enabling Screencast Keys and emulating the Numpad.16:28
- Program SettingsExplains configuring Blender's Preferences for smooth performance: text size, themes, shortcuts, Input and Navigation settings such as Zoom to Mouse Position, and installing the Screencast Keys add-on.11:17
- Move, Rotate, Scale ElementsExplains Object Mode transform commands: Move, Rotate and Scale with the G, R and S shortcuts, constraining to an axis with exact values, selection commands, Apply and clearing rotation.13:18
- Object Mode, Mirror, Duplicate, JoinExplains Object Mode commands for repeating objects with Duplicate and Duplicate Linked, controlling direction and distance, Shade Smooth, deleting, Mirror, and combining objects into one with Join.8:29
- Element Center and How to Define ItExplains the Pivot Point, the Origin and the 3D Cursor, transform pivot modes such as Individual Origins and Active Element, and ways to move the Cursor and the object.9:50
- Magnet Tool and Parenting ObjectsExplains parenting one object to another, the Global, Local and Normal transform orientations, and the Snap tool to the Grid or Vertex for precise movement in Object Mode.5:30
- How to Add New ObjectsCovers adding objects in Blender: the difference between Mesh and Curve, the N and T panels, editing dimensions, UV Sphere, Icosphere and Torus settings, plus lights and cameras from the Add menu.12:06
- Add 3D TextShows how to add 3D text in Blender using Extrude and Bevel, change fonts, read Statistics such as vertices and faces, and use viewport shading modes and scene lighting.8:38
- Download the Links File for Material Sites
2Edit Mode
5 lectures
- Mesh MenuExplains Edit Mode and the Mesh menu in Blender: selecting and moving elements, duplicating, Mirror, Extrude, separating parts, and merging nearby vertices with Merge by Distance.11:25
- Mesh ToolsExplains mesh tools in Edit Mode: cutting with Bisect, Symmetrize and how it differs from Mirror, separating parts, and the start of the Vertex menu with Extrude along specific axes.6:25
- Vertex MenuExplains the Vertex menu in Edit Mode: switching between Vertex, Edge and Face, the Bevel, Slide and Smooth Vertex commands, and the Quad versus N-gon concept and why building from quads matters.15:11
- Edge MenuExplains the Edge Menu: Subdivide, Extrude, Bevel, Loop Cut, Bridge Edge Loops, Screw, Edge Slide and Edge Crease, and how they shape the mesh.12:53
- Face MenuExplains the Face Menu: Extrude, Inset, Edge Crease, Face Solidify and Wireframe, and why quad faces matter, before moving on from modeling to materials.10:38
3Modifiers and Their Effects
5 lectures
- Array ModifierExplains modifiers in Blender, including Subdivision Surface for smoothing a shape and adding faces, and the Array modifier for repeating an object by count and constant or relative offset in different directions.8:06
- Bevel, BooleanExplains the Bevel modifier and its settings (segments, profile, material), then the Boolean modifier with its Difference, Union and Intersect modes for subtracting, merging or intersecting objects.6:23
- SolidifyExplains the Mirror modifier, then Solidify for adding thickness to surfaces, with direction, Offset, Only Rim, Vertex Group options and how materials are assigned to the surface and rim.9:07
- WireframesExplains the Build modifier that reveals an object gradually over time, the Wireframe modifier that turns edges into an adjustable-thickness wireframe, and the Ocean modifier for generating an ocean surface.15:22
- Curve Modifier and OthersExplains the Curve modifier for bending an object along a curve, including animation, plus the Cast, Shrinkwrap and Lattice modifiers for reshaping an object or fitting it onto another surface.9:00
4Modelling Examples
4 lectures
- Logo Design for Fiat (Part 1)Starts a hands-on Blender project modeling the Fiat logo in 3D: setting up a reference image in a locked Collection, and turning the 2D logo into 3D with Extrude, Loop Cut and Subdivision.13:15
- Logo Design for Fiat (Part 2)Continues modeling the Fiat logo in Blender using Circle, the Mirror modifier, Extrude, Subdivision Surface and Shade Smooth, with ways to fix shape problems using commands like Grid Fill.8:43
- Table Design from IcebergApplies modeling to an Iceberg Table based on a reference image, using Solidify, Mirror, centimeter units and connecting vertices, then Subdivision Surface and Bevel for a smooth surface.13:54
- Wooden Chair DesignModels a wooden chair from a reference image using Extrude, Loop Cut, Snap and the Edge Flow add-on to control edge flow, then Subdivision Surface for a smooth result.20:53
5Materials and Textures
7 lectures
- What Affects Material Look?Explains the factors that decide how a material looks in a render: color, textures and lighting, the difference between Procedural and Image Textures, and Blender light types such as Point, Area, Spot and Sun.11:01
- Shaders in BlenderExplains shaders in Blender: Principled, Glass, Glossy, Diffuse, Subsurface Scattering, Mix Shader and Add Shader, and how they combine to build materials such as glass, metal and wax.15:19
- PBR Workflow (Physically Based Rendering)Explains the PBR workflow for realistic materials using Roughness, Metallic and Normal maps, free texture and HDRI sources, setting up Principled and Glass, the Normal Map node, and isolating sun lighting.23:39
- UV EditingExplains UV unwrapping so Image Textures can be applied: marking seams, Smart UV Project, Project from View, cube and cylinder projections, and removing seams with Clear Seam.9:11
- Textures in Shader EditorExplains procedural textures in the Shader Editor: Brick, Checker and Gradient, the difference between Generated, Object and UV coordinates, and using the Texture Coordinate and Mapping nodes.12:21
- Textures in cyclesExplains Cycles procedural textures: Noise, Voronoi, Magic and Wave, their Detail, Scale and Distortion settings, using them as Bump or Mask, and the Separate XYZ node with Color Ramp and Mix Shader.10:58
- Rubber materialBuilds a Rubber material in Cycles by combining Diffuse, Velvet and Glossy with Fresnel and the IOR value of rubber, creating the bump with Voronoi, Noise and a Displacement node, and changing the color.8:15
6How to Design an Interior Scene
5 lectures
- Modelling WallsStarts modeling an interior dining room scene in a mix of modern and classic style, building walls, windows and doors with exact dimensions, Extrude, Inset and Loop Cut, then adding a camera and setting its lens.17:11
- Add Base MaterialsAdds windows and doors to the interior house using Archimesh, then sets up base materials for floor, ceiling and walls from free texture sites, adjusting UV and scale.21:10
- Modelling Tables and ChairsModels the tables, chairs and rug for the dining room scene using Loop Cut, Bevel, Extrude and Mirror, then adds wood and chrome materials and repeats items by duplicating collections.22:09
- Adding LampAdds details to the room scene: a rug using a Noise Texture, a lamp and a picture frame with an Image Texture, and ready-made decor from BlenderKit, ahead of lighting.21:24
- Render the SceneSets up lighting and render settings for the interior scene: an outside Sun and inside Area Lights, an HDRI sky, switching to Cycles, adjusting Color Management, then a test render.5:33
7Rigging and Animation in Blender
12 lectures
- Add Bones, Properties of ArmatureIntroduces what rigging is and its mechanical and organic types, then covers adding bones, Armature properties, naming bones, the difference between Deform and Control bones, and binding bones to the mesh.11:13
- Mirroring the StructureExplains mirroring a skeleton in rigging: naming bones by side, mirroring them with Symmetrize, and transferring weights, as an introduction to Spline IK.11:05
- Animating a Dinosaur Tail or Spline IKExplains the Spline IK technique for animating long objects like a dinosaur tail or a rope, linking Armature bones to a Bezier curve and controlling it through Hooks.9:17
- Inverse KinematicsExplains Inverse Kinematics in Blender: building leg bones, adding a Pole Target and setting Chain Length, and binding the rig to the mesh with Automatic Weights to move the leg with a single control bone.6:55
- Bone Relationship Hierarchy (Follow Path Constraint)Explains the Parent and Child relationship (Hierarchy) in three ways, and uses the Follow Path Constraint with a Bezier curve to move objects in a looping cycle, applied to a solar system.12:35
- Constraints (Part 1)Explains Constraints in Blender for objects and bones, including Limit Distance, Limit Location, Limit Rotation and Limit Scale, and linking motion to rotation and scale with Transformation.15:54
- Constraints (Part 2)Explains the Track To, Locked Track, Floor and Stretch To constraints in Blender: aiming a camera at a target, locking axes, and linking bones together in rigging.8:59
- Keyframing and TimelineExplains keyframing and the Timeline in Blender: setting frame rate and start and end frames, inserting and deleting keyframes for location, rotation and color, in both manual and auto modes.12:37
- Changing Animation PointsExplains the Dopesheet as a retiming tool for keyframes in Blender: moving frames, interpolation types, Only Show Selected, channels and group handling, and showing sliders.10:33
- Graph EditorExplains the Graph Editor in Blender for fine control over keyframes: handle types, selecting keyframes, snapping, hiding curves, and adding modifiers such as Noise.11:10
- NLA EditorExplains the NLA editor in Blender for saving repeating motions as actions, using Stash and Push Down, arranging them in tracks and strips, and repeating them to build sequences like a walk cycle.6:07
- Practical Application of AnimationA hands-on animation exercise building a bouncing ball in Blender: inserting keyframes, adjusting timing and scale, refining curves in the Graph Editor, and adding rotation.12:50
8Physics
5 lectures
- Dynamic PaintIntroduces Blender's physics chapter and explains Dynamic Paint with its Canvas and Brush, settings such as Dry, Spread and Waves, and baking the result to simulate painting on surfaces and falling snow.16:33
- Rigid BodiesExplains Rigid Body simulation, tuning Friction and Bounciness, collision shapes, copying settings with Copy from Active, and the effect of wind on objects.13:57
- Basics of Cloth SimulationExplains the basics of Cloth Simulation: preparing a mesh with square faces, tuning Collision, Self Collision, Quality and weight, and baking the simulation.7:10
- Flags AnimationApplies cloth simulation to a waving flag: preparing a subdivided plane, pinning points with a Vertex Group, tuning Cloth and Wind, then baking, adding an Image Texture, Normal Map and lighting, and rendering the animation.13:53
- Fluid SimulationExplains fluid simulation in Blender with its three elements, Domain, Inflow and obstacles, setting Resolution and Bake, then a Glass material for the liquid and scene lighting.12:06
Instructor

Eng. Kamel Abdel Razek



