
3D Max
Interior and Exterior Design with 3D Models
What you'll learn
- Install Three D Max and set up its interface
- Use navigation tools and viewports
- Create primitive, extended and architectural objects
- Use selection, coordinate systems and snapping
- Draw two dimensional shapes and apply modifiers
- Build compound objects and shape with Editable Poly
- Set up lighting, shadows and render settings
- Add standard and ready-made materials
- Animate objects and create characters
About this course
This course teaches Three D Max for interior and exterior design and for building three dimensional models. It starts with downloading and installing the software, setting up the interface and the View Ports, saving and opening files, and the navigation tools. Next you learn to create Standard Primitives, Extended Primitives and architectural objects, selection, transformations, coordinate systems and Snapping, with an exercise building the shell of a residential apartment. Then you move on to two dimensional shapes with Editable Spline, Modifiers, Compound Objects and shaping with Editable Poly. After that come Standard and Photometric lights, shadow settings, Render Setup and cameras, and adding standard and ready-made materials. You finish with the basics of Animation, creating characters and their clothes and animating them, along with example files and websites for getting blocks and materials. The course suits beginners, architects and interior designers, and needs no previous experience. By the end, you will be able to carry out a three dimensional project from modeling through lighting and materials to final rendering.
Expected outcomes
- Ability to use 3D Max to create professional 3D designs.
- Master modeling and rendering techniques using advanced tools.
- Develop animation skills and character design.
- Execute complete projects with high quality.
- Prepare materials and lighting for realistic and attractive designs.
Learner reviews
- ★★★★★رحمة ر.·منذ 1 شهرشاهد 100٪
دورة ممتازه وشرح مفهوم واحترافي
- ★★★★★amine a.·منذ 2 شهرشاهد 100٪
فعلا افضل كورس 3دي في الوطن العربي انت تفهم رغم صعوبة البرنامج ، فعلا ما شاء الله الاستاد حسين خميس افضل محاضر
- ★★★★★Mahmoud M.·منذ 2 شهرشاهد 100٪
جميل جداااا
- ★★★★★Hamza a.·منذ 3 شهرشاهد 100٪
الكورس ممتاز وصوت المحاضر واضح وانصح به بشدة
- ★★★★★Abdullah A.·منذ 4 شهرشاهد 100٪
Course content
1Level One - Basic Skills
15 lectures
- Downloading and Installing the ProgramExplains downloading and installing Adobe programs from the company's website through Creative Cloud, creating an account, subscription plans and trial versions, enabling Arabic language support, and installing a program.8:43
- Tools and Bars and Program Interface AdjustmentIntroduces the 3ds Max interface on launch: names of its parts such as Viewports, Command Panel and Scene Explorer, the Scripting menu and MaxScript, switching the Workspace, and locking the interface.32:38
- View PortsExplains 3ds Max Viewports: the four default views such as Top and Front, drawing and setting height from each view, display modes like Wireframe and Shading, and measurement units.36:32
- Saving and Calling and Project Properties AdjustmentExplains saving and opening in 3ds Max: Save As and incremental saving, backup copies, enabling relative file paths inside the project folder, the Reset command, and viewing image files.22:28
- Navigation ToolsExplains Navigation Tools in 3ds Max: zooming, panning and orbiting inside viewports, adjusting mouse wheel sensitivity, field of view, and the Steering Wheels.20:25
- Basic Skills for Adjusting Object PropertiesExplains the basics of drawing a first Box from the Command Panel, editing its properties in the Modify tab with spinners, setting Segments, and using the Move, Rotate and Scale tools.21:57
- Creating Standard PrimitivesExplains creating Standard Primitives in 3ds Max, such as Cylinder, Sphere, Hemisphere, Cone and Text, and setting radius, segments, smoothing and Slice.30:02
- Creating Extended PrimitivesExplains creating Extended Primitives in 3ds Max such as Hedra, Torus Knot, Chamfer Cylinder, L-Ext, C-Ext, Prism and Ring Wave, and adjusting each one's properties.9:29
- Creating Architectural EAC Extended PrimitivesExplains creating ready-made architectural objects in 3ds Max: doors such as Pivot and BiFold types, stairs such as L-Type, their properties, trees with Canopy Mode, and assembling objects together.43:51
- Select and TransformCovers selection methods in 3D Max: Scene Explorer, Control-click, Window and Crossing modes, saving named selections, then the Move, Rotate and Scale tools, copying objects, and the Q, W, E, R shortcuts.24:59
- Coordinates SystemsExplains using Move, Rotate and Scale with exact numeric values instead of freehand, setting the Pivot point, and the Coordinate System and how it affects transformations in the viewports.33:49
- Snapping and Constraining ToolsExplains assembling and aligning objects precisely through building a table and chair, using Snap, pivot points, exact dimensions and grouping, and stresses plenty of practice.47:48
- General Application for Creating a Structure for a Residential ApartmentA general exercise building an apartment structure from scratch: drawing the floor, walls, doors and windows, coloring and freezing elements, adding and copying simple furniture, and leading into importing ready-made models.30:12
- Blocks LibrariesExplains getting ready-made models and blocks from sites like evermotion, installing the V-Ray plugin they need, checking polygon counts, and setting the pivot and saving each model as its own file before use.23:22
- AlignmentExplains merging ready-made models into the apartment project and positioning them precisely with Place and Move, setting the placement axis on walls, and fixing a picture sinking into the wall by changing the axis.33:07
2Level Two - Advanced Skills
21 lectures
- Editable SplineExplains drawing 2D Splines in 3ds Max and converting them to Editable Spline, render options, tracing a layout over a reference image, and welding and editing points.53:53
- Shapes ModifiersExplains modifiers for 2D shapes in 3ds Max, including Extrude, Lathe, Weld and Bevel Profile along a path, used to build objects such as a room cornice from a shape and a path.42:36
- Basic ModifiersExplains the basic modifiers for 3D objects in 3ds Max, such as Bend, Taper, Symmetry, Slice, Cap Holes and Shell, and why modifier order matters when stacking several on the same object.36:50
- Surface Disturbance ModifiersExplains modifiers that distort flat surfaces in 3ds Max, such as Affect Region and Noise for simulating waves or sand, and a Cloth simulation of a bedspread falling onto a bed.30:58
- Advanced ModifiersExplains advanced modifiers in 3ds Max, including Displace to shape a surface from a black-and-white image, Lattice to turn edges into struts and joints, and reducing polygon count for performance.34:35
- Compound ObjectsExplains Compound Objects in 3ds Max, such as ProBoolean and Loft, through engraving a logo into a box and running a profile along a path, with Taper and Bend modifiers.37:09
- ModellingA hands-on exercise modeling a cup in 3ds Max using a Cylinder, Taper and Bend modifiers and a Boolean to hollow it out, then building the handle, with Scatter and Conform to distribute one object over another.22:43
- Mesh/Patch/NURBSPresents the ways of modeling objects in 3ds Max (Editable Mesh, Patch, NURBS and Editable Poly), focusing on Editable Poly and its selection commands such as Grow, Shrink, Loop, Random and the brush.34:10
- Editable PolyExplains working with Editable Poly: editing vertices, edges and polygons using commands like Extrude, MeshSmooth and Tessellate, applied to a building model, and advises practicing by setting a goal first, then finding the commands.46:06
- Standard LightsExplains adding standard lights to a scene instead of the default lighting, enabling shadows, light types such as Omni, Spot, Directional and Skylight, and adjusting intensity, color, range and attenuation.40:32
- Effects & AtmospheresExplains lighting effects and atmospheres: using maps to shape light, volume fog and its density, noise, and the fire and explosion effect with its size, detail and density settings.31:50
- Shadow TypesExplains adjusting shadows and their types in 3D Max, such as Shadow Map, Ray Traced, Advanced Ray Traced and Area Shadows, with softness and transparency options, and enabling shadows for atmospheres.36:11
- PhotometricExplains photometric artificial lighting: switching default lights to scene lights, light distribution such as Uniform Diffuse and IES files, and placing light units in the ceiling and adjusting their height and properties.33:14
- Render SetupExplains render setup: renderer types, saving image or video output, why render speed depends on the CPU rather than the GPU, exposure control, choosing frames to save, and render farms.49:22
- Active ShadeExplains preparing the scene before materials: creating a camera, adjusting and moving its lens, options like Exposure, Near and Far, and using Active Shade to show the render directly in the viewport.26:58
- Standard MaterialsExplains applying Standard Materials to objects: choosing and linking colors, glossiness, transparency, preparing materials and dragging them onto objects, using Active Shade for preview.40:13
- Physical MaterialsExplains Physical Materials: replacing color or values with a map or image, the difference between Bump and Displacement for surface relief, and using ready-made Autodesk library materials such as water and aluminum.43:08
- Animation BasicsExplains animation basics in 3D Max: the timeline and frames, recording with Auto Key and Set Key, linking objects as parent and child with Select and Link, setting film length, and hiding and unhiding objects.38:05
- Character ModelingExplains creating a cartoon character with Editable Poly commands, starting from front and side reference images and moving vertices, and mentions downloading free ready-made characters from TurboSquid.33:03
- Designing and Creating Clothing for CharactersExplains designing clothes for a character using 2D shapes as fabric panels, defining seam points, running cloth simulation on the body, and adjusting and tiling the material on the shirt and shorts.18:33
- Character AnimationExplains character animation by placing a skeleton inside the model, using Adobe's Mixamo site for ready-made motions, running a script to place the bones, and animated crowds with the Populate system.43:49
3Components
10 attachments
- Examples - Max Files
- Blocks Used in Examples
- Images Used in Examples
- General Blocks
- Sources for Obtaining Blocks
- General Materials
- Sources for Obtaining Materials
- Character Animation
- Evermotion Torrent Download
- IES Files
Instructor

Ahmed Hassan Khamis
This course is part of the diploma




