Game Design and Programming with Unity

Learn to Design Professional Games with Unity

12h 39m55 lectures19 sections

What you'll learn

  • Understand game development basics
  • Set up the work environment
  • Design game elements
  • Understand physics concepts
  • Implement practical projects
  • Create integrated games

About this course

Game programming used to be a daunting task where developers had to code graphics, input systems, resource importing, AI, and physics simulation. However, with game engines like Unity, ready-made libraries simplify the time and effort needed for input/output systems, importing, physics simulation, and AI. You only need to write your unique game logic and innovate to stand out. In this course, we will take significant steps towards mastering game development, and you will learn how to build a set of complete games.

Expected outcomes

  • Master Unity for professional game development.
  • Design 3D games and integrated environments.
  • Handle cameras, lighting, and physics to enhance gameplay.
  • Create customizable and publishable game projects.

Course content

1

Getting Started with Unity

5 lectures
  1. Course Highlights17:02
  2. Important Introductions (1)8:28
  3. Important Introductions (2)11:08
  4. Important Introductions (3)9:17
  5. Important Introductions (4)3:04
2

Game Setup and Programming Tool

2 lectures
  1. Game Setup and Programming Tool (1)17:29
  2. Game Setup and Programming Tool (2)9:23
3

Basic Windows

3 lectures
  1. Basic Windows (1)20:55
  2. Basic Windows (2)31:28
  3. Basic Windows (3)6:53
4

Setting Up the Game Environment

2 lectures
  1. Game Environment Setup (1)15:38
  2. Game Environment Setup (2)18:21
5

Interface and Menu Bar

2 lectures
  1. Interface and Menu Bar (1)10:40
  2. Interface and Menu Bar (2)15:33
6

Game Element Control

2 lectures
  1. Control Elements of the Game (1)21:47
  2. Control Elements of the Game (2)10:05
7

Additional Controls

3 lectures
  1. Additional Controls (1)16:22
  2. Additional Controls (2)15:27
  3. Additional Controls (3)5:21
8

Physical Properties

2 lectures
  1. Physical Properties (1)13:28
  2. Physical Properties (2)16:34
9

Camera and Lighting

3 lectures
  1. Camera13:45
  2. Lighting (1)10:01
  3. Lighting (2)15:10
10

Programming Basics

5 lectures
  1. Programming Basics (1)13:29
  2. Programming Basics (2)11:34
  3. Programming Basics (3)13:27
  4. Programming Basics (4)8:40
  5. Programming Basics (5)8:01
11

Goal-Oriented Programming

3 lectures
  1. Goal-Based Programming (1)14:12
  2. Goal-Based Programming (2)13:43
  3. Goal-Oriented Programming (3)6:27
12

Unity Programming

6 lectures
  1. Unity Programming (1)11:40
  2. Unity Programming (2)24:27
  3. Unity Programming (3)11:04
  4. Unity Programming (4)17:03
  5. Unity Programming (5)25:56
  6. Unity Programming (6)17:00
13

Player Input Reading

3 lectures
  1. Reading Player Inputs (1)9:57
  2. Reading Player Inputs (2)17:29
  3. Reading Player Inputs (3)5:26
14

Important Operations

2 lectures
  1. Important Operations (1)13:56
  2. Important Operations (2)14:49
15

Physics Simulation

4 lectures
  1. Physics Simulation (1)13:04
  2. Physics Simulation (2)9:36
  3. Physics Simulation (3)11:13
  4. Physics Simulation (4)12:30
16

Scene Interface

2 lectures
  1. Scene Interface (1)17:45
  2. Scene Interface (2)11:39
17

Game Development

2 lectures
  1. Building the Game (1)15:57
  2. Building the Game (2)18:42
18

Game Projects

3 lectures
  1. Game Projects (1)17:03
  2. Game Projects (2)9:09
  3. Game Projects (3)30:46
19

Add-ons

1 attachments
  1. Download Attachments Here

Instructor

Eng. Azab Mohamed Azab

Eng. Azab Mohamed Azab

Lecturer at the Arab Academy for Science, Technology and Maritime Transport, and the Egyptian Ministry of Interior, specializing in technology and information.
7,309 students28 courses

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